Usability Quotes

On this page you will find all the quotes on the topic "Usability". There are currently 32 quotes in our collection about Usability. Discover the TOP 10 sayings about Usability!
The best sayings about Usability that you can share on Instagram, Pinterest, Facebook and other social networks!
  • Behavioral design is all about feeling in control. Includes: usability, understanding, but also the feel.

  • Consistency is one of the most powerful usability principles: when things always behave the same, users don't have to worry about what will happen. Instead, they know what will happen based on earlier experience.

    "Top 10 Mistakes in Web Design". www.nngroup.com. January 1, 2011.
  • Inadequate use of usability engineering methods in software development projects have been estimated to cost the US economy about $30 billion per year in lost productivity.

  • Findability precedes usability. In the alphabet and on the Web. You can’t use what you can’t find.

  • On the Web, usability is a necessary condition for survival. If a website is difficult to use, people leave. If the homepage fails to clearly state what a company offers and what users can do on the site, people leave. If users get lost on a website, they leave. If a website's information is hard to read or doesn't answer users' key questions, they leave. Note a pattern here?

    Keys   People   Survival  
    "Usability 101: Introduction to Usability" by Jakob Nielsen, www.nngroup.com. January 4, 2012.
  • Usability rules the web. Simply stated, if the customer can't find a product, then he or she will not buy it.

    Jakob Nielsen (2000). “Designing Web Usability”, New Riders Pub
  • Usability is not everything. If usability engineers designed a nightclub, it would be clean, quiet, brightly lit, with lots of places to sit down, plenty of bartenders, menus written in 18-point sans-serif, and easy-to-find bathrooms. But nobody would be there. They would all be down the street at Coyote Ugly pouring beer on each other.

    Beer   Ugly   Coyotes  
  • My area of research is something that in all fairness has no practical usability whatsoever and the thing is I'm often asked to apologize for that. It is interesting to me that people ask 'what's the point of doing that if it's not useful?' But they never ask that, or do they very rarely ask that about art or literature or music. Those things are not gonna produce a better toaster.

    YouTube Channel "Richard Dawkins Foundation for Reason & Science"/"Lawrence Krauss Discussion (1/12) - Richard Dawkins", www.youtube.com. April 14, 2008.
  • Developing fewer features allows you to conserve development resources and spend more time refining those features that users really need. Fewer features mean fewer things to confuse users, less risk of user errors, less description and documentation, and therefore simpler Help content. Removing any one feature automatically increases the usability of the remaining ones.

    Jakob Nielsen, Hoa Loranger (2006). “Prioritizing Web Usability”, p.519, Pearson Education
  • ...pay attention to what users do, not what they say.

  • The argument is not between adding features and simplicity, between adding capability and usability. The real issue is about design: designing things that have the power required for the job while maintaining understandabili ty, the feeling of control, and the pleasure of accomplishment.

    Jobs   Real   Issues  
  • Far too few designers put any thought into usability, ending up with a great product that's completely inaccessible.

    "Sir James Dyson: My 'Apple Moment'" by James Dyson, www.wired.com. October 6, 2011.
  • The usability tests we have conducted during the last year have shown an increasing reluctance among users to accept innovations in Web design. The prevailing attitude is to request designs that are similar to everything else people see on the Web.

    Attitude   Years   People  
  • The ability to simplify means to eliminate the unnecessary so that the necessary may speak.

    1967 Search for the Real.
  • Design is not just what it looks like and feels like. Design is how it works.

    Steve Jobs (0101). “Motivating Thoughts of Steve Jobs”, p.37, Prabhat Prakashan
  • If you don't have people that care about usability on your project, your project is doomed.

    People   Care   Projects  
  • To design is to communicate clearly by whatever means you can control or master.

    Mean   Design   Masters  
  • Even the best designers produce successful products only if their designs solve the right problems. A wonderful interface to the wrong features will fail.

  • A general principle for all user interface design is to go through all of your design elements and remove them one at a time.

    Jakob Nielsen (2000). “Designing Web Usability”, New Riders Pub
  • A picture is worth a thousand words. An interface is worth a thousand pictures.

  • The empirical usability of the sacred ceremonial words makes both the speaker and listener believe in their corporeal presence.

    Theodor Adorno (2013). “The Jargon of Authenticity”, p.19, Routledge
  • The web is the ultimate customer-empowering environment. He or she who clicks the mouse gets to decide everything. It is so easy to go elsewhere; all the competitors in the world are but a mouseclick away.

    Jakob Nielsen (2000). “Designing Web Usability”, New Riders Pub
  • 80% of the mistakes you will make in information architecture can be caught if you bring in a great usability expert from the beginning.

  • As far as the customer is concerned, the interface is the product.

    Jef Raskin (2000). “The Humane Interface: New Directions for Designing Interactive Systems”, p.5, Addison-Wesley Professional
  • Beauty and brains, pleasure and usability - they should go hand in hand.

    Hands   Design   Brain  
  • In the consumer economy taste is not the criterion in the marketing of expensive soft drinks, usability is not the primary criterion in the marketing of home and office appliances. We are surrounded with objects of desire, not objects of use.

    Home   Office   Marketing  
    "The Design of Everyday Things". Book by Don Norman, ch. 7, p. 216, 1988.
  • You know you've achieved perfection in design, not when you have nothing more to add, but when you have nothing more to take away.

  • One thing I've always loved about the culture at Microsoft is there is nobody who is tougher on us, in terms of what we need to learn and do better, than the people in the company itself. You can walk down these halls, and they'll tell you, 'We need to do usability better, push this or that frontier.'

    People   Needs   Culture  
  • Usability is like love. You have to care, you have to listen, and you have to be willing to change. You’ll make mistakes along the way, but that’s where growth and forgiveness come in.

  • You can use an eraser on the drafting table or a sledge hammer on the construction site.

    Design   Hammers   Use  
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