Computer Graphics Quotes

On this page you will find all the quotes on the topic "Computer Graphics". There are currently 15 quotes in our collection about Computer Graphics. Discover the TOP 10 sayings about Computer Graphics!
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  • I was asking questions which nobody else had asked before, because nobody else had actually looked at certain structures. Therefore, as I will tell, the advent of the computer, not as a computer but as a drawing machine, was for me a major event in my life. That's why I was motivated to participate in the birth of computer graphics, because for me computer graphics was a way of extending my hand, extending it and being able to draw things which my hand by itself, and the hands of nobody else before, would not have been able to represent.

  • You can't do better design with a computer, but you can speed up your work enormously.

  • I have been saying this for some time, but customers are not interested in grand games with higher-quality graphics and sound and epic stories. Only people who do not know the video game business would advocate the release of next-generation machines when people are not interested in cutting-edge technologies.

    "Top 10 Tuesday: Wildest Statements Made by Industry Veterans" by Matt Casamassina, www.ign.com. March 14, 2006.
  • My particular aesthetic of light and color and design wouldn't change as a result of working with computer graphics rather than with slit scan or miniatures.

    Change   Color   Light  
    "Trumbull's Vision" by Jeff Greenwald, www.wired.com. January 01, 1997.
  • Clearly, if wed had the kind of computer graphics capability then that we have now, the Star Gate sequence would be much more complex than flat planes of light and color.

    Stars   Light   Color  
  • Currently computer graphics are used a great deal, but it can be excessive.

  • There are about a dozen great computer graphics people and Jim Blinn is six of them.

    People   Dozen   Six  
  • ... the reason we think that computer graphics technology has succeeded in faking reality is that we, over the course of the last hundred and fifty years, have come to accept the image of photography and film as reality.

  • My reading is extremely eclectic. Lately I've been teaching myself computer graphics, so I'm reading a lot about that. I read books of trivia, of facts.

    Book   Teaching   Reading  
  • There has to be the popcorn genre element, or I don't engage the same way. I like action and vehicle design and guns and computer graphics as much as I like allegory. It's a constant balancing game. I want audiences to be on this rollercoaster that fits the Hollywood mould, but I also want them to absorb my observations.

    Gun   Games   Design  
    Biography/Personal Quotes, www.imdb.com.
  • I play a lot of computer games. I love computer graphics. I've had Pixar in me for a long time.

    Games   Play   Long  
    Source: movieweb.com
  • I always loved both 'Breakout' and 'Asteroids' - I thought they were really good games. There was another game called 'Tempest' that I thought was really cool, and it represented a really hard technology. It's probably one of the only colour-vector screens that was used in the computer graphics field at that time.

    "Meet Nolan Bushnell, the man who created the videogames industry". Interview with Steve Boxer, www.theguardian.com. March 18, 2009.
  • I think 'The Lost World' could've been a successful movie except for the fact that it pre-dated the good special effects and computer graphics.

    "John Rhys-davies on Indiana Jones and Almost Passing on Lord of the Rings". Interview with Will Harris, film.avclub.com. September 18, 2012.
  • ... what is faked [by the computerization of image-making], of course, is not reality, but photographic reality, reality as seen by the camera lens. In other words, what computer graphics have (almost) achieved is not realism, but rather only photorealism - the ability to fake not our perceptual and bodily experience of reality but only its photographic image.

    Reality   Fake   Cameras  
  • All problems in computer graphics can be solved with a matrix inversion.

    Jim Blinn (1998). “Jim Blinn's Corner: Dirty Pixels”, p.250, Morgan Kaufmann
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